I crunched the numbers and ranked all mobile games by their net revenue - what the publishers get to keep after Apple and Google take their cut, and wow, was June a good month for games!
地下城与勇士 (DNF Mobile) was the highest-earning game in the world in June. Our estimates show it borught it $133M in net revenue and that's just from the App Store in China. The game was launched in May and has had great growth right out of the gate, though things are starting to slow down in July.
Monopoly Go! came in 2nd in June with an estimated $144M of net revenue, most of which from the App Store. June marked Monopoly Go's lowest month of revenue since February, which isn't a surprise considering how quickly it managed to grow and how long it sustained this growth for.
Maybe that's why Hasbro is turning it (back) into a physical board game?
王者荣耀 (King of Glory), Royal Match, and Roblox round out the top 5 highest-earning games in June - a combination of ups and downs, mostly downs, except for Roblox that gre its net revenue by more than $10M in June, according to our estimates.
According to our App Intelligence, the top 10 highest-earning games in June saw $830M in revenue, the most we've ever seen in the series, and a healthy 5% increase from May.
You might be thinking 5% isn't a lot, but looking at May's numbers, that's an increase of $39M. I'll let you decide if that's a lot or not because I have a bigger numbers for you - 47%.
I went through our monthly numbers for the highest-earning games and charted the revenue trend:
According to our estimates, net revenue of the top 10 games grew 47% since July of 2023. In more absolute terms, net revenue rose from $563M in July of 2023 to $830M in June of 2024.
Looking at the highest-earning games in July of 2023, it was Monopoly Go that topped our chart with $84M. The same game ended June of 2024 in second place with $114M - 36% higher.
In fact, when comparing the two charts, we see that the entire range shift up, moving the lower end of the top 10 nearly 2x in just a year.
With no reason for things to slow down, now's the time for game developers to put more effort into getting their games discovered, which I suspect we'll see even more of in the coming months and leading to the end of the year rush for games.
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