The numbers are in, and July was another massive month for spending on mobile games. But more on that in a moment. For this ranking, we're focusing on last month's top titles by net revenue for their developers — meaning the amount left after Apple and Google's fees are subtracted from what gamers spent.
地下城与勇士 (DNF Mobile), or Dungeon Fight Mobile, was July's top-earning mobile game globally — just as it was in June, the month after its debut. This achievement brings the game's total monthly net revenue to $276 million, with July's $143 million representing an increase of $10 million over June's total. (This is just from iOS in China, making the game's dominance even more impressive!)
Mobile gaming royalty 王者荣耀 (Honor of Kings) continued to hold onto a spot in the top five many years after its initial release, moving back up a spot to #2, surpassing last month's runner-up, Monopoly Go! — as if it had drawn the “Do Not Pass Go” card.
However, Monopoly Go! wasn't left too far behind, as the wildly successful mobile adaptation of Monopoly took third place for July. Royal Match and Roblox followed in fourth and fifth place, respectively, notably holding the same ranks they obtained in June.
Altogether, net revenue from July's top 10 highest-earning titles combined for a record amount, totaling $894M, according to our App Intelligence. That's $64M more than June's record revenue, or an increase of 8% month-over-month.
As we head into the all-important fourth quarter, revenues historically see a year-end lift across categories, so this might not be the last record spending month in games we see out of 2024.
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