June Was Another Mega Month for the Highest-Earning Game in the US

This week I've crunched the numbers and ranked the highest earning games in the US. I mentioned this last week when I talked about the highest-earning apps, but I'll mention it again in case you missed it -- I talk about revenue in terms of the US because it's the largest market. If you want me to take a look at other countries in the future, let me know.

Let's have a look at the winners in June:

Candy Crush Saga was the highest-earning mobile game in the US in June. It topped the App Store, Google Play, and the combined list with an estimated $118 million in net revenue. Faaaaar from 2nd place Pokemon GO, which ended the month with an impressive haul of $72 million of net revenue.

In June, new(ish) non-hyper-casual Diablo Immortal joined the list, netting $19 million, according to our App intelligence. I've been watching Diablo Immortal as it finds its bearing on mobile and will cover it again when it hits $100 million in gross revenue, which will be happening very soon.

Roblox, Coin Master, and Bingo Blitz™ round up the top 5 in the combined list, which looks fairly similar to the list in both stores individually.

Together, the top 10 highest earning apps across the App Store and Google Play raked in a combined total of $396 million of net revenue in June. If you compare this to May's total, you'll notice a modest increase of about 6%.

And that's important, not because it's summer and summer means more kids are out of school playing games. Well, that too, but not entirely. This is important because it means that for games to win in a post App Tracking Transparency world, they must figure out a way to monetize without ads.

Crazy, I know! But if stagnant downloads and consolidation among monetization companies aren't enough to tell you that, in-game spending continuing to grow should.

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