The Numbers Behind Area F2, The Rainbow Six Clone Ubisoft Took Down by Force

Ariel Ariel
5/22/20

Ubisoft isn't messing around when it comes to protecting its intellectual property. Earlier this week, the company filed lawsuits against Apple and Google for allowing a clone of Rainbow Six Siege to be sold on the App Store and Google Play. The aggressive legal action comes after "playing nice" and asking the operators to take it down politely resulted in a simple rejection.

Copycats run rampant in both stores, but this clone took off. The game in question is Area F2 - Global Launch, a fairly obvious copy, developed by a company based in Hong Kong. Although Rainbow Six isn't available on mobile devices, Apple and Google took down the game.

Let's take a look at just how successful Area F2 got during its short life.

Millions of Downloads in a Few Days

A handful of downloads wouldn't have angered Ubisoft so much, so it's safe to expect that Area F2 got a very high number of downloads on launch. Based on our estimates, a high number of downloads it indeed was.

Area F2 downloads on the App Store and Google Play

The game initially launched in a public beta, where it averaged 15K daily downloads. It launched globally at the end of April, pushing downloads north of 300K during the launch and stabilizing around 110K daily downloads across the App Store and Google Play.

All-in, Area F2 collected a total of 4.2 million downloads in the 33 days it was available.

Shortlived, Worldwide Success

Area F2 managed to gather a worldwide audience fairly quickly.

Area F2 top 10 markets by downloads

The top 10 countries, by the number of downloads, amounted to just 66% of all downloads. Interestingly, the U.S. was not the top country. That was Brazil, which was responsible for 16% of downloads. The U.S. came in second, with a 12% share. Thailand, Mexico, and Indonesia round out the top 5.

Is Area F2 Coming Back?

Probably. The company updated players about the immediate termination of the current version on Tuesday but did say in a separate message that they are working on new improvements. Given the game's initial success, whatever they ship next will probably get love right away. But, will Ubisoft let that happen?

App Intelligence for Everyone!

The insights in this report come right out of our App Intelligence platform, which offers access to download and revenue estimates, installed SDKs, and more! Learn more about the tools or schedule a demo with our team to get started.

Are you a Journalist? You can get access to our app and market intelligence for free through the Appfigures for Journalists program. Contact us for more details.

All figures included in this report are estimated. Unless specified otherwise, estimated revenue is always net, meaning it's the amount the developer earned after Apple and Google took their fee.

Tagged: #games

Related Resources

The Numbers Behind Kalshi's and Polymarket's Mobile Surge
Insights
The Numbers Behind Kalshi's and Polymarket's Mobile Surge

Election day has come and past and to say this time around was aaaaaaall different would be an understatement. Something...

X's Mobile Revenue is At an All-Time High
Insights
X's Mobile Revenue is At an All-Time High

X was at the center of this election cycle. I know some of you love it and some hate it so I won't touch on anything rel...